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Our Database found following 39 Books. You can order these books or View Details



Book Cover 3D Computer Graphics (3rd Edition)
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3D Computer Graphics (3rd Edition)
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Book Cover 3D Games: Real-Time Rendering and Software Technology, Volume 1 (With CD-ROM)
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3D Games: Real-Time Rendering and Software Technology, Volume 1 (With CD-ROM)
Alan Watt, Fabio Policarpo
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Book Cover Game Engine Architecture
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Game Engine Architecture
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Book Cover Geometric Methods and Applications: For Computer Science and Engineering (Texts in Applied Mathematics)
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Geometric Methods and Applications: For Computer Science and Engineering (Texts in Applied Mathematics)
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Book Cover 3D Games, Volume 2: Animation and Advanced Real-time Rendering
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3D Games, Volume 2: Animation and Advanced Real-time Rendering
Alan Watt, Fabio Policarpo
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Book Cover Complete Maya Programming Volume II, Volume 2: An In-depth Guide to 3D Fundamentals, Geometry, and Modeling (The Morgan Kaufmann Series in Computer Graphics)
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Complete Maya Programming Volume II, Volume 2: An In-depth Guide to 3D Fundamentals, Geometry, and Modeling (The Morgan Kaufmann Series in Computer Graphics)
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Book Cover Advanced Game Development with Programmable Graphics Hardware
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Advanced Game Development with Programmable Graphics Hardware
Alan Watt, Fabio Policarpo
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Book Cover Complete Maya Programming: An Extensive Guide to MEL and C++ API (The Morgan Kaufmann Series in Computer Graphics)
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Complete Maya Programming: An Extensive Guide to MEL and C++ API (The Morgan Kaufmann Series in Computer Graphics)
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Book Cover ShaderX2: Introductions and Tutorials with DirectX 9.0
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ShaderX2: Introductions and Tutorials with DirectX 9.0
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Book Cover OpenGL Programming for Windows 95 and Windows NT
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OpenGL Programming for Windows 95 and Windows NT
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